Asteroids And Resident Evil Join The World Video Game Hall Of Fame

Another inductee, Myst, was a major hit in the 1990s, selling over 6 million copies. This slow-paced puzzle game captivated players with its immersive world and challenging puzzles.

Asteroids And Resident Evil Join The World Video Game Hall Of Fame - The Times Post
Asteroids And Resident Evil Join The World Video Game Hall Of Fame.

The Strong National Museum of Play has recently announced the inductees for this year’s World Video Game Hall of Fame. Among the chosen games are Asteroids, Myst, Resident Evil, SimCity, and Ultima.

While this means that popular games like Guitar Hero, Metroid, and Tony Hawk’s Pro Skater did not cut, it is difficult to argue against the selection of any of the five inductees. Games are selected for the Hall of Fame based on various criteria, including their cultural impact and influence on the industry.

One of the inductees, Asteroids, undeniably fits the bill. Released in 1979, this game became a huge success. Atari sold over 70,000 arcade units, making Asteroids their best-selling coin-op machine.

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The home version of the Atari 2600 was also incredibly popular. Despite its rudimentary vector graphics, the gameplay loop of blowing up space rocks was immensely satisfying. Asteroids captured the imagination of players and became an iconic game of its time.

Another inductee, Myst, was a major hit in the 1990s, selling over 6 million copies. This slow-paced puzzle game captivated players with its immersive world and challenging puzzles.

Myst created a unique gaming experience that appealed to a wide audience. Its success paved the way for future adventure games and showcased the potential of the genre.

Resident Evil, perhaps the most recognizable name on the list for modern audiences, has remained popular for almost three decades. The original game, released in 1996, popularized the survival horror genre and spawned a successful franchise.

With its atmospheric setting, intense gameplay, and iconic characters, Resident Evil has become a staple in the gaming industry. Its influence can be seen in subsequent horror games and even in other forms of media, such as movies and television shows.

In 1989, Maxis released SimCity, a city-building game that revolutionized the genre. With its intricate systems of urban design and problem management, SimCity inspired a plethora of sequels and influenced the creators of other real-time strategy games.

The game allowed players to become virtual mayors, constructing and managing their cities. SimCity’s success demonstrated the appeal of simulation games and showcased the potential for players to become architects of their virtual worlds.


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